Archive for the ‘Uncategorized’ Category

Prototype 11

Posted: June 22, 2011 in Uncategorized

This is only a bit more than the last one. Still have to add in some visuals so its obvious the boss will be taking damage, which should be in the next version, you’ll just have to trust me that when your bullets hit the boss it does damage. I’ll have that added soon enough.

new things in this, is a new boss that may be too difficult, but seems easy enough to me, and a couple new rooms. Not really a whole lot different. Next time should be the final boss, and the end of the game, after which all will be left is some bug fixes, and balancing the difficulty. I’m hoping to wrap this game up soon. It’s not much but everyone has to start somewhere.

When you click the link you’ll see two files Prototype 11 and Prototype 11(2). The one with the two is the one you want, the other one was an accident and I can’t seem to figure out how to take files down, after uploading them. They are almost the same except the one without the 2 starts you with 100 gold instead of zero, and a few variables are set to true, letting you skip a few parts of the game.

Here it is.

Let me know of any concerns, especially when it comes to bugs and balancing difficulty.



Game Prototype 2

Posted: June 8, 2011 in Uncategorized

Everyday a little progress is made. I doubt anyone is too interested in this but maybe in a few weeks it will be something impressive, I’d say the progress so far is pretty impressive. This latest prototype improves on the first, by having a main menu that can be navigated with WASD or Arrow keys, and will let you choose to start a new game, load a game, or get help on how to play.

As before space to shoot. This version also includes a shopkeeper that will sell upgrades to increase the firing speed. To get coins needed for the upgrades, enemies you kill will drop coins. Another big difference between this and the last prototype is that it is multi-roomed it may not be incredibly obvious to people where the doors between rooms are, so look at the bottom of edge of room for gaps in the walls to walk through.

Another interesting thing is that the shopkeeper can be shot and killed. He will never come back. Not a big deal in this prototype but in the complete version of the game, killing a shopkeeper will likely make the game very difficult.

To do: Enemies just disappear when they die, so some death animations would be nice. Sound effects definitely needed. Basic story is in the works, either the next or some prototype very soon will have bits of the story in it. More levels, and more types of enemies needed.

Check out the prototype here.