DeadSpace 2: Slightly better than DeadSpace

Posted: July 11, 2011 in Game Review
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Sequels are very hard to do right. Looking at games like Fallout 3 or DragonAge 2, its obvious that changing too much will seriously piss off the fans of the original. The most notable exception being Final Fantasy, which is the only series that has an overhaul of the main mechanics, as well as brand new setting and character, in every single game, and people still accuse it of doing the same thing over and over again. Aside from that notable excpetion, the general rule is if you mess around with core gameplay too much people will be pissed.

DeadSpace 2 is pretty much the best that can be hoped for in an environment hostile to change. The gameplay is pretty much the same, everything that was in the old game is still here. It also adds a few new guns, a few new enemies, and of course new levels to explore. Of all the new enemies that they added the most shocking is probably exploding babies. It’s just so edgy. The worst part is that they don’t even drop ammo like all the other enemies do.

The gameplay, like the first DeadSpace, is quite similar to Resident Evil 4 or 5. The main difference being that you can still walk while aiming a gun. Another thing that really sets it apart is that you have to cut of the limbs to kill the enemies. For this reason, the line gun is one of my most used weapons. its available fairly early in the game, and it can hurt two limbs at a time.

I didn’t have the luxury of buying all the weapons in the game, maybe cause I was spending my money on stupid things like ammo and health, so the only new weapon that I tried out on the first playthrough is the javelin gun. Its primary fire is incredibly powerful, and was invaluable for killing the final boss quickly. It secondary fire causes an electric shock of surrounding the place where you just fired a primary shot. I often use this to take out crowds of weak enemies, but it is also useful for taking down stronger enemies. No doubt the expensive weapons I didn’t buy were incredibly awesome and would have made the game much easier.

A pretty big difference between DeadSpace 2 and the first one are the zero gravity areas. In the first DeadSpace, in the zero g rooms you could look at the walls and ceiling, and press a button to jump between them. But no matter what you were always restricted to moving along the floor, walls and ceiling. In this game you can actually float around the whole space of the room, so its much more interesting to have real zero g battles

People who are used to regenerating health may find this game frustrating because it doesn’t have regenerating health and you have to consume items to get your health back. I played on normal difficulty and even I was starting to get frustrated by the last couple chapters. They really pile on the bullshit, with an invincible regenerating enemy that you have to run from, while still killing the regular enemies in the path ahead.

Aside from a few frustrations late in the game it was overall a good game I think. The same solid gameplay mechanics of the first with a few new things added to keep it interesting. If you were a fan of the first game, or a fan of similar games, you should definitely check it out.

Comments
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